Let?s talk about Wizardry Gaiden IV. It?s pretty much a folktale in terms of Wizardry; it?s this profoundly large-seeming game on the SNES, possibly beyond the realm of most (if not all) of its competition in the RPG section. To say nothing of that it?s a Wizardry game with big, full floors full of the same neurotic puzzle-solving as, say, near-counterpart Wizardry V on the SNES. It?s all of the joy and love that game spreads, with a few improvements, changes, and overall tunings-up to bring it to more contemporary standards (Dark Savant era classes and spells) while still boasting the charm of later-era SNES, pulling quality out of every drop of the system. I want to express that opinions on the stylizing aside, the graphics and sound in this game are both stellar; the soundtrack is wide, diverse and full of different themes that encompass a broad range of moods. There?s no shortage of monsters to fight, and in general there?s a lot of small tweaks in their designs? various race-specific variants on humanoid enemies, some variants on enemies that have different designs? it gives the feeling that it?s not just a dungeon full of the same two monsters, which is kind of fun in its own right. Aesthetically, the game is fine. It also controls fine. Everything is easily accessed, the spell-viewing system has been improved from Wiz5 to include the ability to look at in-depth info on spells, and of note Bishops can identify already-identified gear so as to discern its requirements and select properties, handy-dandy as well. These quality of life improvements, at face value, make the game far more approachable than predecessors.
Note : 0/5
Year : 1996
Genre : RPG
Super Metroid Phazon
2011 -
Sextris
1997 -